1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
#include "application.h"
#include <stdlib.h>
struct Application* application_create(void)
{
// legit who gives a fuck about validation bro
glfwInit();
struct Application* application = (struct Application*) malloc(sizeof(struct Application));
application->game_window = glfwCreateWindow(GAME_WINDOW_WIDTH, GAME_WINDOW_HEIGHT,
"I can't see or hear shit", NULL, NULL);
application->debug_window = glfwCreateWindow(DEBUG_WINDOW_WIDTH, DEBUG_WINDOW_HEIGHT,
"Debug", NULL, application->game_window);
return application;
}
void application_render_game(struct Application* application)
{
glfwMakeContextCurrent(application->game_window);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(application->game_window);
}
void application_render_debug(struct Application* application)
{
glfwMakeContextCurrent(application->debug_window);
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(application->debug_window);
}
void application_update(struct Application* application)
{
glfwPollEvents();
}
void application_run(struct Application* application)
{
while (!glfwWindowShouldClose(application->game_window) &&
!glfwWindowShouldClose(application->debug_window))
{
application_render_game(application);
application_render_debug(application);
application_update(application);
}
}
void application_destroy(struct Application* application)
{
glfwDestroyWindow(application->game_window);
glfwDestroyWindow(application->debug_window);
glfwTerminate();
free(application);
}
|