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| author | hachem <im@hachem.wtf> | 2025-08-16 15:36:25 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-16 15:36:25 +0200 |
| commit | 8f906c3139a813b9a829821944b464b3facdad59 (patch) | |
| tree | bb516369660344b254dc504ef28a079920e1d6f9 /assets/shaders/compute_texture_quad.glsl | |
| parent | a6655eebe2a69ee427264bd43df5747851ed96df (diff) | |
fix: first optimization
Diffstat (limited to 'assets/shaders/compute_texture_quad.glsl')
| -rw-r--r-- | assets/shaders/compute_texture_quad.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl index 1b83f8a..b7b76d0 100644 --- a/assets/shaders/compute_texture_quad.glsl +++ b/assets/shaders/compute_texture_quad.glsl @@ -1,6 +1,7 @@ #type vertex #version 330 core + layout (location = 0) in vec2 a_Pos; layout (location = 1) in vec2 a_TexCoord; @@ -16,7 +17,7 @@ void main() #version 330 core -in vec2 v_TexCoord; +in vec2 v_TexCoord; out vec4 o_FragColor; uniform sampler2D u_ScreenTexture; |
