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authorhachem <im@hachem.wtf>2025-08-16 15:36:25 +0200
committerhachem <im@hachem.wtf>2025-08-16 15:36:25 +0200
commit8f906c3139a813b9a829821944b464b3facdad59 (patch)
treebb516369660344b254dc504ef28a079920e1d6f9 /assets/shaders/compute_texture_quad.glsl
parenta6655eebe2a69ee427264bd43df5747851ed96df (diff)
fix: first optimization
Diffstat (limited to 'assets/shaders/compute_texture_quad.glsl')
-rw-r--r--assets/shaders/compute_texture_quad.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl
index 1b83f8a..b7b76d0 100644
--- a/assets/shaders/compute_texture_quad.glsl
+++ b/assets/shaders/compute_texture_quad.glsl
@@ -1,6 +1,7 @@
#type vertex
#version 330 core
+
layout (location = 0) in vec2 a_Pos;
layout (location = 1) in vec2 a_TexCoord;
@@ -16,7 +17,7 @@ void main()
#version 330 core
-in vec2 v_TexCoord;
+in vec2 v_TexCoord;
out vec4 o_FragColor;
uniform sampler2D u_ScreenTexture;