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authorhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
committerhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
commita6655eebe2a69ee427264bd43df5747851ed96df (patch)
treefa8c6ef862898a3d8e19250698dca0d9aaf4f9c2 /assets/shaders/compute_texture_quad.glsl
parent3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 (diff)
feat: complete first geodesic 3D raytracing
Diffstat (limited to 'assets/shaders/compute_texture_quad.glsl')
-rw-r--r--assets/shaders/compute_texture_quad.glsl27
1 files changed, 27 insertions, 0 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl
new file mode 100644
index 0000000..1b83f8a
--- /dev/null
+++ b/assets/shaders/compute_texture_quad.glsl
@@ -0,0 +1,27 @@
+#type vertex
+
+#version 330 core
+layout (location = 0) in vec2 a_Pos;
+layout (location = 1) in vec2 a_TexCoord;
+
+out vec2 v_TexCoord;
+
+void main()
+{
+ gl_Position = vec4(a_Pos, 0.0, 1.0);
+ v_TexCoord = a_TexCoord;
+}
+
+#type fragment
+
+#version 330 core
+
+in vec2 v_TexCoord;
+out vec4 o_FragColor;
+
+uniform sampler2D u_ScreenTexture;
+
+void main()
+{
+ o_FragColor = texture(u_ScreenTexture, v_TexCoord);
+}