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authorhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
committerhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
commita2ec7dabd48a70ea69623406ddd0f8f97af403c8 (patch)
tree52d71b51753b88473607f5e97f8bc15bdb5ad7d3 /src/Core/Application.cpp
parent16dff443789c7f1461b46ce52966972ae14c042b (diff)
[add]: Start of a basic rendering backend
Diffstat (limited to 'src/Core/Application.cpp')
-rw-r--r--src/Core/Application.cpp54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/Core/Application.cpp b/src/Core/Application.cpp
index 9ca060c..98d1de7 100644
--- a/src/Core/Application.cpp
+++ b/src/Core/Application.cpp
@@ -1,5 +1,14 @@
#include "Application.h"
+
+#include "Rendering/Renderer.h"
+#include "Rendering/VertexArray.h"
+#include "Rendering/VertexBuffer.h"
+#include "Rendering/IndexBuffer.h"
+#include "Rendering/Shader.h"
+
#include <iostream>
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
namespace Donut
{
@@ -73,8 +82,39 @@ namespace Donut
});
}
- void Application::OnInit() { }
- void Application::OnShutdown() { }
+ void Application::OnInit()
+ {
+ Renderer::Init();
+
+ float vertices[3 * 7] =
+ {
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f
+ };
+
+ uint32_t indices[3] = { 0, 1, 2 };
+
+ m_VertexArray = std::shared_ptr<VertexArray>(VertexArray::Create());
+ m_VertexBuffer = std::shared_ptr<VertexBuffer>(VertexBuffer::Create(vertices, sizeof(vertices)));
+
+ VertexBufferLayout layout;
+ layout.Push<float>(3);
+ layout.Push<float>(4);
+ m_VertexBuffer->SetLayout(layout);
+
+ m_VertexArray->AddVertexBuffer(m_VertexBuffer);
+
+ m_IndexBuffer = std::shared_ptr<IndexBuffer>(IndexBuffer::Create(indices, 3));
+ m_VertexArray->SetIndexBuffer(m_IndexBuffer);
+
+ m_Shader = std::shared_ptr<Shader>(Shader::Create("assets/Basic.glsl"));
+ }
+
+ void Application::OnShutdown()
+ {
+ Renderer::Shutdown();
+ }
void Application::OnUpdate()
{
@@ -82,5 +122,15 @@ namespace Donut
void Application::OnRender()
{
+ Renderer::SetClearColor({ 0.1f, 0.1f, 0.1f, 1.0f });
+ Renderer::Clear();
+
+ Renderer::BeginScene();
+
+ glm::mat4 viewProjection = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
+
+ Renderer::Submit(m_Shader, m_VertexArray, glm::mat4(1.0f));
+
+ Renderer::EndScene();
}
}