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authorhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
committerhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
commita2ec7dabd48a70ea69623406ddd0f8f97af403c8 (patch)
tree52d71b51753b88473607f5e97f8bc15bdb5ad7d3 /src/Platform/OpenGL/OpenGLShader.h
parent16dff443789c7f1461b46ce52966972ae14c042b (diff)
[add]: Start of a basic rendering backend
Diffstat (limited to 'src/Platform/OpenGL/OpenGLShader.h')
-rw-r--r--src/Platform/OpenGL/OpenGLShader.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Platform/OpenGL/OpenGLShader.h b/src/Platform/OpenGL/OpenGLShader.h
new file mode 100644
index 0000000..2ebde12
--- /dev/null
+++ b/src/Platform/OpenGL/OpenGLShader.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "Rendering/Shader.h"
+#include <unordered_map>
+#include <glm/glm.hpp>
+
+namespace Donut
+{
+ class OpenGLShader
+ : public Shader
+ {
+ public:
+ OpenGLShader(const std::string& filepath);
+ OpenGLShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc);
+ virtual ~OpenGLShader();
+
+ virtual void Bind() const override;
+ virtual void Unbind() const override;
+
+ virtual void SetInt(const std::string& name, int value) override;
+ virtual void SetIntArray(const std::string& name, int* values, uint32_t count) override;
+ virtual void SetFloat(const std::string& name, float value) override;
+ virtual void SetFloat3(const std::string& name, const glm::vec3& value) override;
+ virtual void SetFloat4(const std::string& name, const glm::vec4& value) override;
+ virtual void SetMat4(const std::string& name, const glm::mat4& value) override;
+
+ virtual const std::string& GetName() const override { return m_Name; }
+
+ void UploadUniformInt(const std::string& name, int value);
+ void UploadUniformIntArray(const std::string& name, int* values, uint32_t count);
+ void UploadUniformFloat(const std::string& name, float value);
+ void UploadUniformFloat2(const std::string& name, const glm::vec2& value);
+ void UploadUniformFloat3(const std::string& name, const glm::vec3& value);
+ void UploadUniformFloat4(const std::string& name, const glm::vec4& value);
+ void UploadUniformMat3(const std::string& name, const glm::mat3& matrix);
+ void UploadUniformMat4(const std::string& name, const glm::mat4& matrix);
+
+ private:
+ std::string ReadFile(const std::string& filepath);
+ std::unordered_map<uint32_t, std::string> PreProcess(const std::string& source);
+ void Compile(const std::unordered_map<uint32_t, std::string>& shaderSources);
+
+ private:
+ uint32_t m_RendererID;
+ std::string m_Name;
+ };
+};