diff options
| author | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
| commit | a2ec7dabd48a70ea69623406ddd0f8f97af403c8 (patch) | |
| tree | 52d71b51753b88473607f5e97f8bc15bdb5ad7d3 /src/Rendering/Shader.h | |
| parent | 16dff443789c7f1461b46ce52966972ae14c042b (diff) | |
[add]: Start of a basic rendering backend
Diffstat (limited to 'src/Rendering/Shader.h')
| -rw-r--r-- | src/Rendering/Shader.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h new file mode 100644 index 0000000..a6b287a --- /dev/null +++ b/src/Rendering/Shader.h @@ -0,0 +1,46 @@ +#pragma once + +#include <string> +#include <unordered_map> +#include <memory> +#include <glm/glm.hpp> + +namespace Donut +{ + class Shader + { + public: + virtual ~Shader() = default; + + virtual void Bind() const = 0; + virtual void Unbind() const = 0; + + virtual void SetInt(const std::string& name, int value) = 0; + virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0; + virtual void SetFloat(const std::string& name, float value) = 0; + virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0; + virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0; + virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0; + + virtual const std::string& GetName() const = 0; + + static Shader* Create(const std::string& filepath); + static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + }; + + class ShaderLibrary + { + public: + void Add(const std::shared_ptr<Shader>& shader); + void Add(const std::string& name, const std::shared_ptr<Shader>& shader); + std::shared_ptr<Shader> Load(const std::string& filepath); + std::shared_ptr<Shader> Load(const std::string& name, const std::string& filepath); + + std::shared_ptr<Shader> Get(const std::string& name); + + bool Exists(const std::string& name) const; + + private: + std::unordered_map<std::string, std::shared_ptr<Shader>> m_Shaders; + }; +}; |
