aboutsummaryrefslogtreecommitdiff
path: root/src/Rendering/Shader.h
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
committerhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
commita2ec7dabd48a70ea69623406ddd0f8f97af403c8 (patch)
tree52d71b51753b88473607f5e97f8bc15bdb5ad7d3 /src/Rendering/Shader.h
parent16dff443789c7f1461b46ce52966972ae14c042b (diff)
[add]: Start of a basic rendering backend
Diffstat (limited to 'src/Rendering/Shader.h')
-rw-r--r--src/Rendering/Shader.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h
new file mode 100644
index 0000000..a6b287a
--- /dev/null
+++ b/src/Rendering/Shader.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+#include <memory>
+#include <glm/glm.hpp>
+
+namespace Donut
+{
+ class Shader
+ {
+ public:
+ virtual ~Shader() = default;
+
+ virtual void Bind() const = 0;
+ virtual void Unbind() const = 0;
+
+ virtual void SetInt(const std::string& name, int value) = 0;
+ virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0;
+ virtual void SetFloat(const std::string& name, float value) = 0;
+ virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0;
+ virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0;
+ virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0;
+
+ virtual const std::string& GetName() const = 0;
+
+ static Shader* Create(const std::string& filepath);
+ static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc);
+ };
+
+ class ShaderLibrary
+ {
+ public:
+ void Add(const std::shared_ptr<Shader>& shader);
+ void Add(const std::string& name, const std::shared_ptr<Shader>& shader);
+ std::shared_ptr<Shader> Load(const std::string& filepath);
+ std::shared_ptr<Shader> Load(const std::string& name, const std::string& filepath);
+
+ std::shared_ptr<Shader> Get(const std::string& name);
+
+ bool Exists(const std::string& name) const;
+
+ private:
+ std::unordered_map<std::string, std::shared_ptr<Shader>> m_Shaders;
+ };
+};