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authorhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
committerhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
commita2ec7dabd48a70ea69623406ddd0f8f97af403c8 (patch)
tree52d71b51753b88473607f5e97f8bc15bdb5ad7d3 /src/Rendering
parent16dff443789c7f1461b46ce52966972ae14c042b (diff)
[add]: Start of a basic rendering backend
Diffstat (limited to 'src/Rendering')
-rw-r--r--src/Rendering/IndexBuffer.cpp17
-rw-r--r--src/Rendering/IndexBuffer.h18
-rw-r--r--src/Rendering/Renderer.cpp63
-rw-r--r--src/Rendering/Renderer.h100
-rw-r--r--src/Rendering/Shader.cpp66
-rw-r--r--src/Rendering/Shader.h46
-rw-r--r--src/Rendering/VertexArray.cpp28
-rw-r--r--src/Rendering/VertexArray.h26
-rw-r--r--src/Rendering/VertexBuffer.cpp17
-rw-r--r--src/Rendering/VertexBuffer.h73
10 files changed, 454 insertions, 0 deletions
diff --git a/src/Rendering/IndexBuffer.cpp b/src/Rendering/IndexBuffer.cpp
new file mode 100644
index 0000000..d8854d3
--- /dev/null
+++ b/src/Rendering/IndexBuffer.cpp
@@ -0,0 +1,17 @@
+#include "IndexBuffer.h"
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLIndexBuffer.h"
+
+namespace Donut
+{
+ IndexBuffer* IndexBuffer::Create(const uint32_t* indices, uint32_t count)
+ {
+ switch (Renderer::GetAPI())
+ {
+ case RendererAPI::API::OpenGL:
+ return new OpenGLIndexBuffer(indices, count);
+ default:
+ return nullptr;
+ }
+ }
+};
diff --git a/src/Rendering/IndexBuffer.h b/src/Rendering/IndexBuffer.h
new file mode 100644
index 0000000..0729d95
--- /dev/null
+++ b/src/Rendering/IndexBuffer.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <cstdint>
+
+namespace Donut
+{
+ class IndexBuffer
+ {
+ public:
+ virtual ~IndexBuffer() = default;
+
+ virtual void Bind() const = 0;
+ virtual void Unbind() const = 0;
+ virtual uint32_t GetCount() const = 0;
+
+ static IndexBuffer* Create(const uint32_t* indices, uint32_t count);
+ };
+};
diff --git a/src/Rendering/Renderer.cpp b/src/Rendering/Renderer.cpp
new file mode 100644
index 0000000..7b75a18
--- /dev/null
+++ b/src/Rendering/Renderer.cpp
@@ -0,0 +1,63 @@
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLRendererAPI.h"
+#include <memory>
+#include <glm/gtc/matrix_transform.hpp>
+
+namespace Donut {
+
+ Scope<RendererAPI> RendererAPI::Create() {
+ switch (s_API) {
+ case API::OpenGL:
+ return std::make_unique<OpenGLRendererAPI>();
+ default:
+ return nullptr;
+ }
+ }
+
+ RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL;
+
+ Renderer::SceneData* Renderer::s_SceneData = new Renderer::SceneData;
+
+ void Renderer::Init() {
+ RenderCommand::Init();
+ }
+
+ void Renderer::Shutdown() {
+ delete s_SceneData;
+ }
+
+ void Renderer::OnWindowResize(uint32_t width, uint32_t height) {
+ RenderCommand::SetViewport(0, 0, width, height);
+ }
+
+ void Renderer::BeginScene() {
+ // Set up scene data
+ s_SceneData->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
+ }
+
+ void Renderer::EndScene() {
+ // Clean up scene data
+ }
+
+ void Renderer::Submit(const std::shared_ptr<Shader>& shader,
+ const std::shared_ptr<VertexArray>& vertexArray,
+ const glm::mat4& transform) {
+ shader->Bind();
+ shader->SetMat4("u_ViewProjection", s_SceneData->ViewProjectionMatrix);
+ shader->SetMat4("u_Transform", transform);
+
+ vertexArray->Bind();
+ RenderCommand::DrawIndexed(vertexArray);
+ }
+
+ Scope<RendererAPI> RenderCommand::s_RendererAPI = RendererAPI::Create();
+
+ void Renderer::SetClearColor(const glm::vec4& color) {
+ RenderCommand::SetClearColor(color);
+ }
+
+ void Renderer::Clear() {
+ RenderCommand::Clear();
+ }
+
+}
diff --git a/src/Rendering/Renderer.h b/src/Rendering/Renderer.h
new file mode 100644
index 0000000..29f66a5
--- /dev/null
+++ b/src/Rendering/Renderer.h
@@ -0,0 +1,100 @@
+#pragma once
+
+#include "VertexArray.h"
+#include "Shader.h"
+#include <glm/glm.hpp>
+#include <memory>
+
+namespace Donut
+{
+ template<typename T>
+ using Scope = std::unique_ptr<T>;
+
+ template<typename T, typename ... Args>
+ constexpr Scope<T> CreateScope(Args&& ... args)
+ {
+ return std::make_unique<T>(std::forward<Args>(args)...);
+ }
+
+ class RendererAPI
+ {
+ public:
+ enum class API
+ {
+ None = 0,
+ OpenGL = 1,
+ Vulkan = 2,
+ };
+
+ public:
+ virtual ~RendererAPI() = default;
+
+ virtual void Init() = 0;
+ virtual void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) = 0;
+ virtual void SetClearColor(const glm::vec4& color) = 0;
+ virtual void Clear() = 0;
+
+ virtual void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray, uint32_t indexCount = 0) = 0;
+
+ inline static API GetAPI() { return s_API; }
+ static Scope<RendererAPI> Create();
+
+ private:
+ static API s_API;
+ };
+
+ class RenderCommand
+ {
+ public:
+ inline static void Init() {
+ s_RendererAPI->Init();
+ }
+
+ inline static void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
+ s_RendererAPI->SetViewport(x, y, width, height);
+ }
+
+ inline static void SetClearColor(const glm::vec4& color) {
+ s_RendererAPI->SetClearColor(color);
+ }
+
+ inline static void Clear() {
+ s_RendererAPI->Clear();
+ }
+
+ inline static void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray, uint32_t indexCount = 0) {
+ s_RendererAPI->DrawIndexed(vertexArray, indexCount);
+ }
+
+ private:
+ static Scope<RendererAPI> s_RendererAPI;
+ };
+
+ class Renderer
+ {
+ public:
+ static void Init();
+ static void Shutdown();
+
+ static void OnWindowResize(uint32_t width, uint32_t height);
+
+ static void BeginScene();
+ static void EndScene();
+
+ static void Submit(const std::shared_ptr<Shader>& shader,
+ const std::shared_ptr<VertexArray>& vertexArray,
+ const glm::mat4& transform = glm::mat4(1.0f));
+
+ static void SetClearColor(const glm::vec4& color);
+ static void Clear();
+
+ inline static RendererAPI::API GetAPI() { return RendererAPI::GetAPI(); }
+ private:
+ struct SceneData
+ {
+ glm::mat4 ViewProjectionMatrix;
+ };
+
+ static SceneData* s_SceneData;
+ };
+};
diff --git a/src/Rendering/Shader.cpp b/src/Rendering/Shader.cpp
new file mode 100644
index 0000000..b055fe4
--- /dev/null
+++ b/src/Rendering/Shader.cpp
@@ -0,0 +1,66 @@
+#include "Shader.h"
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLShader.h"
+#include <memory>
+
+namespace Donut
+{
+ Shader* Shader::Create(const std::string& filepath)
+ {
+ switch (Renderer::GetAPI())
+ {
+ case RendererAPI::API::OpenGL:
+ return new OpenGLShader(filepath);
+ default:
+ return nullptr;
+ }
+ }
+
+ Shader* Shader::Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc)
+ {
+ switch (Renderer::GetAPI())
+ {
+ case RendererAPI::API::OpenGL:
+ return new OpenGLShader(name, vertexSrc, fragmentSrc);
+ default:
+ return nullptr;
+ }
+ }
+
+ void ShaderLibrary::Add(const std::shared_ptr<Shader>& shader)
+ {
+ auto& name = shader->GetName();
+ Add(name, shader);
+ }
+
+ void ShaderLibrary::Add(const std::string& name, const std::shared_ptr<Shader>& shader)
+ {
+ m_Shaders[name] = shader;
+ }
+
+ std::shared_ptr<Shader> ShaderLibrary::Load(const std::string& filepath)
+ {
+ auto shader = std::shared_ptr<Shader>(Shader::Create(filepath));
+ Add(shader);
+ return shader;
+ }
+
+ std::shared_ptr<Shader> ShaderLibrary::Load(const std::string& name, const std::string& filepath)
+ {
+ auto shader = std::shared_ptr<Shader>(Shader::Create(filepath));
+ Add(name, shader);
+ return shader;
+ }
+
+ std::shared_ptr<Shader> ShaderLibrary::Get(const std::string& name)
+ {
+ if (Exists(name))
+ return m_Shaders[name];
+ return nullptr;
+ }
+
+ bool ShaderLibrary::Exists(const std::string& name) const
+ {
+ return m_Shaders.find(name) != m_Shaders.end();
+ }
+};
diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h
new file mode 100644
index 0000000..a6b287a
--- /dev/null
+++ b/src/Rendering/Shader.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+#include <memory>
+#include <glm/glm.hpp>
+
+namespace Donut
+{
+ class Shader
+ {
+ public:
+ virtual ~Shader() = default;
+
+ virtual void Bind() const = 0;
+ virtual void Unbind() const = 0;
+
+ virtual void SetInt(const std::string& name, int value) = 0;
+ virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0;
+ virtual void SetFloat(const std::string& name, float value) = 0;
+ virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0;
+ virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0;
+ virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0;
+
+ virtual const std::string& GetName() const = 0;
+
+ static Shader* Create(const std::string& filepath);
+ static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc);
+ };
+
+ class ShaderLibrary
+ {
+ public:
+ void Add(const std::shared_ptr<Shader>& shader);
+ void Add(const std::string& name, const std::shared_ptr<Shader>& shader);
+ std::shared_ptr<Shader> Load(const std::string& filepath);
+ std::shared_ptr<Shader> Load(const std::string& name, const std::string& filepath);
+
+ std::shared_ptr<Shader> Get(const std::string& name);
+
+ bool Exists(const std::string& name) const;
+
+ private:
+ std::unordered_map<std::string, std::shared_ptr<Shader>> m_Shaders;
+ };
+};
diff --git a/src/Rendering/VertexArray.cpp b/src/Rendering/VertexArray.cpp
new file mode 100644
index 0000000..87db8fb
--- /dev/null
+++ b/src/Rendering/VertexArray.cpp
@@ -0,0 +1,28 @@
+#include "VertexArray.h"
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLVertexArray.h"
+
+namespace Donut
+{
+ uint32_t VertexBufferElement::GetSizeOfType(uint32_t type)
+ {
+ switch (type)
+ {
+ case 0x1406: return 4; // GL_FLOAT
+ case 0x1405: return 4; // GL_UNSIGNED_INT
+ case 0x1401: return 1; // GL_UNSIGNED_BYTE
+ default: return 0;
+ }
+ }
+
+ VertexArray* VertexArray::Create()
+ {
+ switch (Renderer::GetAPI())
+ {
+ case RendererAPI::API::OpenGL:
+ return new OpenGLVertexArray();
+ default:
+ return nullptr;
+ }
+ }
+};
diff --git a/src/Rendering/VertexArray.h b/src/Rendering/VertexArray.h
new file mode 100644
index 0000000..3c8254e
--- /dev/null
+++ b/src/Rendering/VertexArray.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "VertexBuffer.h"
+#include "IndexBuffer.h"
+#include <memory>
+#include <vector>
+
+namespace Donut
+{
+ class VertexArray
+ {
+ public:
+ virtual ~VertexArray() = default;
+
+ virtual void Bind() const = 0;
+ virtual void Unbind() const = 0;
+
+ virtual void AddVertexBuffer(const std::shared_ptr<VertexBuffer>& vertexBuffer) = 0;
+ virtual void SetIndexBuffer(const std::shared_ptr<IndexBuffer>& indexBuffer) = 0;
+
+ virtual const std::vector<std::shared_ptr<VertexBuffer>>& GetVertexBuffers() const = 0;
+ virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
+
+ static VertexArray* Create();
+ };
+};
diff --git a/src/Rendering/VertexBuffer.cpp b/src/Rendering/VertexBuffer.cpp
new file mode 100644
index 0000000..bd9c0f9
--- /dev/null
+++ b/src/Rendering/VertexBuffer.cpp
@@ -0,0 +1,17 @@
+#include "VertexBuffer.h"
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLVertexBuffer.h"
+
+namespace Donut
+{
+ VertexBuffer* VertexBuffer::Create(const void* data, uint32_t size)
+ {
+ switch (Renderer::GetAPI())
+ {
+ case RendererAPI::API::OpenGL:
+ return new OpenGLVertexBuffer(data, size);
+ default:
+ return nullptr;
+ }
+ }
+};
diff --git a/src/Rendering/VertexBuffer.h b/src/Rendering/VertexBuffer.h
new file mode 100644
index 0000000..807e1be
--- /dev/null
+++ b/src/Rendering/VertexBuffer.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#include <cstdint>
+#include <vector>
+
+namespace Donut
+{
+ struct VertexBufferElement
+ {
+ uint32_t type;
+ uint32_t count;
+ uint8_t normalized;
+ uint32_t offset;
+
+ static uint32_t GetSizeOfType(uint32_t type);
+ };
+
+ class VertexBufferLayout
+ {
+ public:
+ VertexBufferLayout() = default;
+ ~VertexBufferLayout() = default;
+
+ template<typename T>
+ void Push(uint32_t count)
+ {
+ static_assert(false);
+ }
+
+ template<>
+ void Push<float>(uint32_t count)
+ {
+ m_Elements.push_back({ 0x1406, count, 0, m_Stride }); // GL_FLOAT
+ m_Stride += count * VertexBufferElement::GetSizeOfType(0x1406);
+ }
+
+ template<>
+ void Push<uint32_t>(uint32_t count)
+ {
+ m_Elements.push_back({ 0x1405, count, 0, m_Stride }); // GL_UNSIGNED_INT
+ m_Stride += count * VertexBufferElement::GetSizeOfType(0x1405);
+ }
+
+ template<>
+ void Push<uint8_t>(uint32_t count)
+ {
+ m_Elements.push_back({ 0x1401, count, 1, m_Stride }); // GL_UNSIGNED_BYTE
+ m_Stride += count * VertexBufferElement::GetSizeOfType(0x1401);
+ }
+
+ inline const std::vector<VertexBufferElement>& GetElements() const { return m_Elements; }
+ inline uint32_t GetStride() const { return m_Stride; }
+
+ private:
+ std::vector<VertexBufferElement> m_Elements;
+ uint32_t m_Stride = 0;
+ };
+
+ class VertexBuffer
+ {
+ public:
+ virtual ~VertexBuffer() = default;
+
+ virtual void Bind() const = 0;
+ virtual void Unbind() const = 0;
+ virtual void SetData(const void* data, uint32_t size) = 0;
+
+ virtual const VertexBufferLayout& GetLayout() const = 0;
+ virtual void SetLayout(const VertexBufferLayout& layout) = 0;
+
+ static VertexBuffer* Create(const void* data, uint32_t size);
+ };
+};