diff options
| author | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
| commit | bc2d88c799cb3913a5defe4ea9ddea9c56814349 (patch) | |
| tree | ea60d47c5924ba56f6d84de9d7baa38f1710f13a /src/Rendering | |
| parent | 5265d5f8cacdb8af523e2b2fbfa45f0ef44b9995 (diff) | |
[help]: I am going to throw my computer out a window
Diffstat (limited to 'src/Rendering')
| -rw-r--r-- | src/Rendering/IndexBuffer.cpp | 6 | ||||
| -rw-r--r-- | src/Rendering/IndexBuffer.h | 3 | ||||
| -rw-r--r-- | src/Rendering/Renderer.cpp | 8 | ||||
| -rw-r--r-- | src/Rendering/Renderer.h | 22 | ||||
| -rw-r--r-- | src/Rendering/Shader.cpp | 22 | ||||
| -rw-r--r-- | src/Rendering/Shader.h | 6 | ||||
| -rw-r--r-- | src/Rendering/UniformBuffer.cpp | 23 | ||||
| -rw-r--r-- | src/Rendering/UniformBuffer.h | 18 | ||||
| -rw-r--r-- | src/Rendering/VertexArray.cpp | 6 | ||||
| -rw-r--r-- | src/Rendering/VertexArray.h | 2 | ||||
| -rw-r--r-- | src/Rendering/VertexBuffer.cpp | 6 | ||||
| -rw-r--r-- | src/Rendering/VertexBuffer.h | 6 |
12 files changed, 95 insertions, 33 deletions
diff --git a/src/Rendering/IndexBuffer.cpp b/src/Rendering/IndexBuffer.cpp index 185684b..dc900ed 100644 --- a/src/Rendering/IndexBuffer.cpp +++ b/src/Rendering/IndexBuffer.cpp @@ -6,14 +6,14 @@ namespace Donut { - IndexBuffer* IndexBuffer::Create(const uint32_t* indices, uint32_t count) + Ref<IndexBuffer> IndexBuffer::Create(const uint32_t* indices, uint32_t count) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLIndexBuffer(indices, count); + return CreateRef<OpenGLIndexBuffer>(indices, count); case RendererAPI::API::Vulkan: - return new VulkanIndexBuffer((uint32_t*)indices, count); + return CreateRef<VulkanIndexBuffer>((uint32_t*)indices, count); default: return nullptr; } diff --git a/src/Rendering/IndexBuffer.h b/src/Rendering/IndexBuffer.h index a58cc6c..bb1b3a1 100644 --- a/src/Rendering/IndexBuffer.h +++ b/src/Rendering/IndexBuffer.h @@ -1,5 +1,6 @@ #pragma once +#include "Core/Memory.h" #include <cstdint> namespace Donut @@ -13,6 +14,6 @@ namespace Donut virtual void Unbind() const = 0; virtual uint32_t GetCount() const = 0; - static IndexBuffer* Create(const uint32_t* indices, uint32_t count); + static Ref<IndexBuffer> Create(const uint32_t* indices, uint32_t count); }; }; diff --git a/src/Rendering/Renderer.cpp b/src/Rendering/Renderer.cpp index c0684cb..c1001d8 100644 --- a/src/Rendering/Renderer.cpp +++ b/src/Rendering/Renderer.cpp @@ -7,14 +7,14 @@ namespace Donut { - Scope<RendererAPI> RendererAPI::Create() + Ref<RendererAPI> RendererAPI::Create() { switch (s_API) { case API::OpenGL: - return CreateScope<OpenGLRendererAPI>(); + return CreateRef<OpenGLRendererAPI>(); case API::Vulkan: - return CreateScope<VulkanRendererAPI>(); + return CreateRef<VulkanRendererAPI>(); default: return nullptr; } @@ -50,7 +50,7 @@ namespace Donut RenderCommand::DrawIndexed(vertexArray); } - Scope<RendererAPI> RenderCommand::s_RendererAPI = RendererAPI::Create(); + Ref<RendererAPI> RenderCommand::s_RendererAPI = RendererAPI::Create(); void Renderer::SetClearColor(const glm::vec4& color) { diff --git a/src/Rendering/Renderer.h b/src/Rendering/Renderer.h index fa37fc8..b2a44a4 100644 --- a/src/Rendering/Renderer.h +++ b/src/Rendering/Renderer.h @@ -26,14 +26,17 @@ namespace Donut virtual void SetClearColor(const glm::vec4& color) = 0; virtual void Clear() = 0; virtual void EnableDepthTest() = 0; + virtual void DisableDepthTest() = 0; virtual void SetFaceCulling(bool enabled) = 0; + virtual void EnableBlending() = 0; + virtual void DisableBlending() = 0; virtual void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) = 0; inline static API GetAPI() { return s_API; } inline static void SetAPI(API api) { s_API = api; } - static Scope<RendererAPI> Create(); + static Ref<RendererAPI> Create(); private: static API s_API; }; @@ -66,18 +69,33 @@ namespace Donut s_RendererAPI->EnableDepthTest(); } + inline static void DisableDepthTest() + { + s_RendererAPI->DisableDepthTest(); + } + inline static void SetFaceCulling(bool enabled) { s_RendererAPI->SetFaceCulling(enabled); } + inline static void EnableBlending() + { + s_RendererAPI->EnableBlending(); + } + + inline static void DisableBlending() + { + s_RendererAPI->DisableBlending(); + } + inline static void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) { s_RendererAPI->DrawIndexed(vertexArray, indexCount); } private: - static Scope<RendererAPI> s_RendererAPI; + static Ref<RendererAPI> s_RendererAPI; }; class Renderer diff --git a/src/Rendering/Shader.cpp b/src/Rendering/Shader.cpp index 8266e00..2198663 100644 --- a/src/Rendering/Shader.cpp +++ b/src/Rendering/Shader.cpp @@ -6,40 +6,40 @@ namespace Donut { - Shader* Shader::Create(const std::string& filepath) + Ref<Shader> Shader::Create(const std::string& filepath) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(filepath); + return CreateRef<OpenGLShader>(filepath); case RendererAPI::API::Vulkan: - return new VulkanShader(filepath); + return CreateRef<VulkanShader>(filepath); default: return nullptr; } } - Shader* Shader::Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc) + Ref<Shader> Shader::Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, vertexSrc, fragmentSrc); + return CreateRef<OpenGLShader>(name, vertexSrc, fragmentSrc); case RendererAPI::API::Vulkan: - return new VulkanShader(name, vertexSrc, fragmentSrc); + return CreateRef<VulkanShader>(name, vertexSrc, fragmentSrc); default: return nullptr; } } - Shader* Shader::CreateCompute(const std::string& name, const std::string& computeSrc) + Ref<Shader> Shader::CreateCompute(const std::string& name, const std::string& computeSrc) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, computeSrc); + return CreateRef<OpenGLShader>(name, computeSrc); case RendererAPI::API::Vulkan: - return new VulkanShader(name, computeSrc); + return CreateRef<VulkanShader>(name, computeSrc); default: return nullptr; } @@ -58,14 +58,14 @@ namespace Donut Ref<Shader> ShaderLibrary::Load(const std::string& filepath) { - auto shader = Ref<Shader>(Shader::Create(filepath)); + auto shader = Shader::Create(filepath); Add(shader); return shader; } Ref<Shader> ShaderLibrary::Load(const std::string& name, const std::string& filepath) { - auto shader = Ref<Shader>(Shader::Create(filepath)); + auto shader = Shader::Create(filepath); Add(name, shader); return shader; } diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h index e2d8d2a..9cfecd9 100644 --- a/src/Rendering/Shader.h +++ b/src/Rendering/Shader.h @@ -35,9 +35,9 @@ namespace Donut virtual const std::string& GetName() const = 0; - static Shader* Create(const std::string& filepath); - static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); - static Shader* CreateCompute(const std::string& name, const std::string& computeSrc); + static Ref<Shader> Create(const std::string& filepath); + static Ref<Shader> Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + static Ref<Shader> CreateCompute(const std::string& name, const std::string& computeSrc); }; class ShaderLibrary diff --git a/src/Rendering/UniformBuffer.cpp b/src/Rendering/UniformBuffer.cpp new file mode 100644 index 0000000..16cf04c --- /dev/null +++ b/src/Rendering/UniformBuffer.cpp @@ -0,0 +1,23 @@ +#include "UniformBuffer.h" +#include "Renderer.h" + +#include "Platform/OpenGL/OpenGLUniformBuffer.h" +#include "Platform/Vulkan/VulkanUniformBuffer.h" + +namespace Donut +{ + Ref<UniformBuffer> UniformBuffer::Create(uint32_t size, uint32_t binding) + { + switch (Renderer::GetAPI()) + { + case RendererAPI::API::OpenGL: + return CreateRef<OpenGLUniformBuffer>(size, binding); + case RendererAPI::API::Vulkan: + return CreateRef<VulkanUniformBuffer>(size, binding); + case RendererAPI::API::None: + return nullptr; + default: + return nullptr; + } + } +}; diff --git a/src/Rendering/UniformBuffer.h b/src/Rendering/UniformBuffer.h new file mode 100644 index 0000000..ce68908 --- /dev/null +++ b/src/Rendering/UniformBuffer.h @@ -0,0 +1,18 @@ +#pragma once + +#include "Core/Memory.h" +#include <cstdint> + +namespace Donut +{ + class UniformBuffer + { + public: + virtual ~UniformBuffer() = default; + + virtual void SetData(const void* data, uint32_t size, uint32_t offset = 0) = 0; + virtual void Bind(uint32_t binding) = 0; + + static Ref<UniformBuffer> Create(uint32_t size, uint32_t binding); + }; +}; diff --git a/src/Rendering/VertexArray.cpp b/src/Rendering/VertexArray.cpp index 366675f..bca1f4a 100644 --- a/src/Rendering/VertexArray.cpp +++ b/src/Rendering/VertexArray.cpp @@ -17,14 +17,14 @@ namespace Donut } } - VertexArray* VertexArray::Create() + Ref<VertexArray> VertexArray::Create() { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLVertexArray(); + return CreateRef<OpenGLVertexArray>(); case RendererAPI::API::Vulkan: - return new VulkanVertexArray(); + return CreateRef<VulkanVertexArray>(); default: return nullptr; } diff --git a/src/Rendering/VertexArray.h b/src/Rendering/VertexArray.h index 10fff89..aa857e4 100644 --- a/src/Rendering/VertexArray.h +++ b/src/Rendering/VertexArray.h @@ -23,6 +23,6 @@ namespace Donut virtual const std::vector<Ref<VertexBuffer>>& GetVertexBuffers() const = 0; virtual const Ref<IndexBuffer>& GetIndexBuffer() const = 0; - static VertexArray* Create(); + static Ref<VertexArray> Create(); }; }; diff --git a/src/Rendering/VertexBuffer.cpp b/src/Rendering/VertexBuffer.cpp index a7e2504..dd59546 100644 --- a/src/Rendering/VertexBuffer.cpp +++ b/src/Rendering/VertexBuffer.cpp @@ -6,14 +6,14 @@ namespace Donut { - VertexBuffer* VertexBuffer::Create(const void* data, uint32_t size) + Ref<VertexBuffer> VertexBuffer::Create(const void* data, uint32_t size) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLVertexBuffer(data, size); + return CreateRef<OpenGLVertexBuffer>(data, size); case RendererAPI::API::Vulkan: - return new VulkanVertexBuffer((float*)data, size); + return CreateRef<VulkanVertexBuffer>((float*)data, size); default: return nullptr; } diff --git a/src/Rendering/VertexBuffer.h b/src/Rendering/VertexBuffer.h index 35b9a84..db85755 100644 --- a/src/Rendering/VertexBuffer.h +++ b/src/Rendering/VertexBuffer.h @@ -1,5 +1,7 @@ #pragma once +#include "Core/Memory.h" + #include <cstdint> #include <vector> @@ -22,7 +24,7 @@ namespace Donut ~VertexBufferLayout() = default; template<typename T> - void Push(uint32_t count) + void Push(uint32_t count) { static_assert(false); } @@ -68,6 +70,6 @@ namespace Donut virtual const VertexBufferLayout& GetLayout() const = 0; virtual void SetLayout(const VertexBufferLayout& layout) = 0; - static VertexBuffer* Create(const void* data, uint32_t size); + static Ref<VertexBuffer> Create(const void* data, uint32_t size); }; }; |
