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high-performance blackhole renderer.
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12 days
fix: windows support
HEAD
main
hachem
8
-37
/
+162
12 days
feat: update ui
hachem
3
-5
/
+26
2026-08-24
[chore]: -Wall -Wextra -Werror -pedantic
hachem
2
-2
/
+2
2026-08-24
[docs]: added a few comments cause i wont be able to read this in a week's time
hachem
9
-57
/
+53
2026-08-24
[chore]: cleanup shaders
hachem
1
-0
/
+6
2026-08-24
[feat]: work on render path exporting
hachem
3
-1
/
+135
2026-08-23
[feat]: wire in scene into the simulation engine
hachem
3
-1
/
+16
2026-08-23
[feat]: implement ui layer arch
hachem
10
-1261
/
+2112
2026-08-23
[fix]: generalize render targets and window seams
hachem
2
-75
/
+125
2026-08-23
[feat]: complete RHI api
hachem
12
-3507
/
+1561
2026-08-23
[add]: unified interface
hachem
4
-57
/
+519
2026-08-22
[feat]: mip sampling
hachem
1
-3
/
+49
2026-08-22
[feat]: rework rendering to use the Novlkov-Thorne temperature profile
hachem
1
-54
/
+108
2026-08-22
[feat]: add dynamic UBO and scene manager support for vulkan
hachem
2
-20
/
+64
2026-08-22
[feat]: complete vulkan
hachem
1
-1
/
+110
2026-08-21
[feat]: abstraction collapse
hachem
1
-15
/
+251
2026-08-20
[feat]: reduce renderer abstraction
hachem
32
-2079
/
+189
2026-08-20
[chore]: port camera to vulkan
hachem
2
-13
/
+95
2026-08-20
[chore]: move imgui HDRI switching to vulkan
hachem
2
-0
/
+47
2026-08-20
[chore]: MASSIVE refactor + more vulkan bs
hachem
36
-0
/
+4317